By Levent Onural
This publication presents a vast evaluation of analysis traits in 3D video and similar applied sciences. The textual content used to be built to fulfill the desires of a nontechnical reader team who wish to comprehend the problems, matters, technical difficulties and their presently proposed recommendations, and the interactions between assorted parts of the complete 3DTV chain. present cutting-edge and learn actions are provided, besides anticipated learn instructions for the close to, medium, and long-term.
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Extra resources for 3D Video Technologies: An Overview of Research Trends
Alignment problems, which usually exist, should be avoided for comfortable viewing. Another severe problem with multiview viewing is the resolution of the display device. Usually, the resolution is not a problem during recording, since many 2D cameras are used at once and each has sufficient resolution. 3), and that blending will be lossless only if the total number of pixels at the display is equal to the sum of pixel numbers of recording cameras. This problem exists both in stereoscopy and in multiview systems, but it becomes more severe as the number of video views increases.
Each of the chain components is important, and the overall success is possible only if these 23 24 Chapter 3 components function properly. Therefore, it is important to understand the current state-of-the-art in all of these functional components of an end-to-end 3D system. The future Internet is envisioned as an integral system that comprises not only digital content delivery capability, but also end units for both capturing and displaying content. Furthermore, authoring and organizational tools may also be considered as parts of the future Internet, since such services may come to the end user via the Internet, and thus their actual physical location and form will be transparent.
There is no doubt that delivery of 3DTV signals over IP networks is a natural choice. IP, together with other layer protocols, offers a flexible design for communications systems. 13 Some feasible near-future scenarios include unicast and multicast transmission, where peer-to-peer, as well as server-toclient delivery, are considered. 4 Streaming protocols The most widely used protocol today is RTP over UDP. The lack of congestion control mechanisms in such protocols creates problems, especially when large volumes of video data are considered.
3D Video Technologies: An Overview of Research Trends by Levent Onural