By Kelly L. Murdock

ISBN-10: 0764535846

ISBN-13: 9780764535840

Greater than a hundred step by step tutorials offer you priceless hands-on adventure less than the specialist tips of 3D grasp, Kelly Murdock. more and more advanced scenes will end up important to all 3D MAX clients, from novices to complex. 3ds max four Bible may also help you research and grasp the preferred 3D modeling and animation software program.

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Additional info for 3ds max 4 Bible

Example text

Scripted mouse tools . . . . . . . . . . . . Scripted plug-ins . . . . . . . . . . . . . . Writing Your Own MAXScripts . . . . . . . . . . . Variables and data types . . . . . . . . . . . Tutorial: Using variables . . . . . . . . . . . Program flow and comments . . . . . . . . . . Expressions . . . . . . . . . . . . . . . Conditions . . . . . . . . . . . . . . . Collections and arrays . . .

A look at the project files . . . . . . . Tutorial: Using the plug-in skeleton . . . . Adding a new plug-in parameter . . . . . Tutorial: Debugging Plug-Ins . . . . . . . Finishing the Gear Plug-In . . . . . . . . Capturing mouse input . . . . . . . Building an object’s mesh . . . . . . Ideas for Enhancing Your Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1000 1002 1002 1003 1005 1007 1008 1008 1012 1012 1012 1014 1018 1019 1019 1021 1022 1023 1024 1025 1026 1027 Chapter 37: Post-Processing with the Video Post Interface . . 1029 Understanding Post-Production . Using the Video Post Dialog Box . The Video Post toolbar . . The Video Post queue . . The Video Post status bar . Working with Sequences . . . Adding and Editing Events . . Adding an image input event Adding scene events .

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3ds max 4 Bible by Kelly L. Murdock


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